Pitch

Alawar's publishing division collaborates with game creators to deliver new releases for various platforms and to share our experience in making and launching games.

Are you a team or a solo developer working on an exciting game of any genre, platform, or mechanics? Send us your pitch deck to publishing@alawar.com, we'd love to check it out.

who we are

Alawar is a video game publisher and developer founded in 1999. Specializing in midcore and casual games, we extend our creative influence across PCs, video game consoles, and mobile devices. Alawar's key titles include the Beholder series, Do Not Feed the Monkeys, Necrosmith series, Wall World, and an array of other releases. Some of them that we've published are listed below.

We also have our own in-house production, so we understand the challenges of video game development. We want to share our expertise with creators to bring their games to life.

What we offer

Full-cycle publishing services
We provide comprehensive expertise in biz dev, financing, milestones, QA, localization, marketing, support, and more
Individual approach
We prioritize the vision and goals of creators, ensuring creative control while providing the resources to bring their games to the market
Experienced team
Our publishing division is backed by years of industry expertise, guiding developers through every step of the publishing process
Global multi-platform reach
We ensure your game is distributed across key platforms and markets, maximizing exposure to a worldwide audience
Long-term partnership
We're dedicated to building lasting relationships with authors, focusing on quality and mutual growth for sustained success
Keep independence
We respect your creative vision — when you publish with us, you can retain full ownership over your intellectual property

work with us

If you want to publish your amazing game with Alawar, send us an email at publishing@alawar.com with information on your:

  • Team — name, size, location, what you've done before, etc.
  • Game — pitch deck, features, playable build, footages, etc.

  • Needs — funding, porting, marketing & PR, QA, etc.

Please note that we receive a lot of emails and can't respond to every submission. If we think your project might be a good fit, be sure we'll get back to you!